Oct 03, 2007, 08:12 AM // 08:12
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#61
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by OlMurraniKasale
Find the Nornbear? How odd. I never had to use anything but my own skills to find the Nornbear plus the Totem Aspect. Budger appears after you do a quest by a dwarf who is having a hard time with a certain noisome Jotun, which has nothing to do with the Nornbear.
Budger is good for blasting mobs - beyond that, I don't know if he was intended to have a specific purpose. It certainly isn't needed to do the Nornbear quest.
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You don't NEED to use him...I also completed the quest without using him because I didn't know he was there. He'd have made it much easier though.
It's also quite possible that he wasn't there during the quest because it's like a sub-mission instance in Drakkar...the regular mobs aren't there.
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Oct 03, 2007, 03:51 PM // 15:51
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#62
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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This is funny, I love these kind of threads.
This is just like that thread that discussed the black dot that appeared in the Elona map and how it was supposed to be related to the Elona elite mission (before DoA was out)
I think its just things that Anet puts there to keep people busy thinking about the game. (smart on Anet's behalf if you ask me)
This is just like the ancient weapon in the Arid Sea, the glowing wall in Forum Highlands, that NPC (forgot his name) that shows in different places in the noob island in NF or that temple looking area in UW.
gg Anet.
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Oct 03, 2007, 10:47 PM // 22:47
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#63
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Boxter, you're referring to Baltehk. Something like that, I wish I could see him but I have not.
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Oct 04, 2007, 06:46 AM // 06:46
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#64
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by boxterduke
This is just like the ancient weapon in the Arid Sea,
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The "Ancient Weapon" was originally going to be needed to knock over the big statue you walk across to get to that Forgotten guy to do the 15 attribute quest. They ended up scraping the idea, instead they just made the statue always knocked over, but left the "Ancient Weapon" in Arid Sea.
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Oct 04, 2007, 12:28 PM // 12:28
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#65
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Quote:
Originally Posted by Curse You
but left the "Ancient Weapon" in Arid Sea.
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To have future players ask and talk about it wondering what is it for.
So its kidna the same.
Hey I like these kind of touches, makes the game more mysterious, although nothing can touch the feel of Tyria.
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Oct 04, 2007, 03:46 PM // 15:46
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#66
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Lion's Arch Merchant
Join Date: Aug 2006
Location: London
Guild: Valendra's Kingdom [VK]
Profession: W/E
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It wouldn't surprise me that theres more elite dungeons to be unlocked. Slavers exile is the only one available, kinda odd only having one elite place for existing characters. It makes sense that It's possible to be more elite or master areas.
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